[Explore the Future of TCG's]

Armored Sector Card Layouts

> TRANSMISSION: ARMORED SECTOR [ACTIVE]
> SOURCE: DESIGN DIRECTIVE ARCHIVE
> CLEARANCE: LEVEL SIGMA

[DATA STREAM BEGIN]

Designed for tactical depth, Armored Sector cards present crucial information—AP, Weight, and abilities—at a glance. Whether you’re assembling FRAME parts or deploying weapons, intuitive visuals and streamlined stats keep the focus on strategy, not bookkeeping.

[DATA STREAM END]

Discover The Card Layouts

Armored Sector offers unique customization, allowing players to tailor their FRAME’s and strategies.

Dynamic Part Card Customization

Modify your FRAME with unique abilities and 3D printed enhancements.

Unique Pilots

Pilots in Armored Sector act as the focal point for your FRAME. 

Weather Events

Dynamic weather event cards help shape the battlefield. 

Arm and Shoulder Parts 

[ SYSTEM LOG // FRAME MODULE DATABASE ]
>> Accessing Shoulder + Arm Module Specifications…

[ FUNCTIONAL OVERVIEW ]
Shoulder and Arm Modules provide CRITICAL versatility for FRAME-class units.
> ROLE: Offensive + Defensive Customization
> OPTIONS: Missile Launchers | Energy Cannons | Tactical Shields | Support Utilities

[ UTILITY SUPPORT ]
Modules extend beyond weaponry. Integrated shields, support gear, and tactical tools
expand battlefield adaptability and resilience.

[ STRATEGIC DIRECTIVE ]
Optimal performance requires precise module combinations.
Balance raw firepower with utility functions to match MISSION PARAMETERS
and individual Pilot combat style.

[ WARNING // CONFIGURATION RULES ]
– Shoulder Parts may be mounted in REAR EQUIPMENT slots.
– Rear Equipment Parts CANNOT be mounted as Shoulder Modules.

[ DATA SAMPLE ]

  1. Title
  2. Armor Points
  3. Concept Art Background
  4. Part Allocation and Classification
  5. Faction Designation
  6. FRAME Part 3D Render
  7. Power Usage
  8. Rarity Index
  9. Weight
  10. 10.1 – Ammunition, 10.2 – Range, 10.3 – Damage
  11. Unique Enhancement
  12. Description Of Unique Enhancement
  13. Flavor Text
  14. Branding
  15. Part Set Number
  16. Planet Manufactured
  17. Hit Ratio
  18. First Edition Badge

Head Parts 

[ SYSTEM LOG // FRAME MODULE DATABASE ]
>> Accessing HEAD Module Specifications…

[ FUNCTIONAL OVERVIEW ]
FRAME HEAD Modules are CRITICAL for tactical awareness + precision.
> SYSTEMS: Advanced Sensors | Targeting Arrays | Data Analysis | Comms Relays
> FUNCTION: Threat Detection | Range Extension | Combat Coordination

[ CORE FUNCTIONS ]
– Houses scanning + targeting processors.
– Maintains battlefield communication uplinks.
– Enhances pilot control over combat variables.

[ STRATEGIC DIRECTIVE ]
Choosing the correct HEAD Module can shift battle outcomes.
> OFFENSE: Improves targeting accuracy + weapon reach.
> DEFENSE: Boosts situational awareness + response time.

[ DATA SAMPLE ]
— Example HEAD Module Card Below —
— Decoding layout and statistics… LOADING… —

  1. Title
  2. Armor Points
  3. Concept Art Background
  4. Part Allocation and Classification
  5. Faction Designation
  6. Frame Part 3D Render
  7. Power Usage
  8. Rarity Index
  9. Weight
  10. Unique Enhancement
  11. Description Of Unique Enhancement
  12. Flavor Text
  13. Branding
  14. Part Set Number
  15. Planet Manufactured
  16. First Edition Badge

Torso Parts 

[ SYSTEM LOG // FRAME MODULE DATABASE ]
>> Accessing TORSO Module Specifications…

[ FUNCTIONAL OVERVIEW ]
TORSO = Core Systems Hub.
> FUNCTION: Pilot Protection | Energy Generation | Structural Integrity
> ROLE: Central node powering all FRAME operations.

[ CORE FUNCTIONS ]
– Houses reactor + vital systems.
– Provides heavy armor + stability.
– Absorbs majority of incoming fire.

[ CAPACITY + CUSTOMIZATION ]
> SLOT RANGE: 6–7 expansion slots (varies by model).
> CONFIG OPTIONS: Defensive plating | Energy amplifiers | System enhancers.
> STRATEGY: Foundation for all FRAME builds—balancing durability, power, + adaptability.

[ STRATEGIC DIRECTIVE ]
A well-optimized TORSO determines FRAME endurance.
> DEFENSE: Shields pilot + systems.
> ENERGY: Powers weapons + modules.
> STRUCTURE: Supports Head, Arms, Legs, Rear Modules.

[ DATA SAMPLE ]
— Example TORSO Module Card Below —
— Decoding layout + stats… LOADING… —

  1. Title
  2. Armor Points
  3. Concept Art Background
  4. Part Allocation and Classification
  5. Faction Designation
  6. Frame Part 3D Render
  7. Energy Capacity
  8. Rarity Index
  9. Weight
  10. Unique Enhancement
  11. Description Of Unique Enhancement
  12. Flavor Text
  13. Branding
  14. Part Set Number
  15. Planet Manufactured
  16. First Edition Badge

Leg Parts 

[ SYSTEM LOG // FRAME MODULE DATABASE ]
>> Accessing LEG Module Specifications…

[ FUNCTIONAL OVERVIEW ]
LEGS = Mobility + Stability Unit.
> FUNCTION: Locomotion | Weight Support | Combat Maneuvering
> ROLE: Ensures FRAME adaptability across all terrain.

[ CORE FUNCTIONS ]
– Bears total FRAME mass.
– Provides stability under heavy fire.
– Enables rapid directional shifts.
– Traverses hostile terrain with precision.

[ CAPACITY + CUSTOMIZATION ]
> MOVEMENT SLOTS: Configurable for upgrades.
> MOD OPTIONS: Speed boosters | Agility enhancers | Jump thrusters.
> STRATEGY: Control positioning + evasion efficiency.

[ STRATEGIC DIRECTIVE ]
The right LEG configuration = Tactical Advantage.
> EVASION: Outmaneuver enemy targeting.
> POSITIONING: Secure high ground + cover.
> MOBILITY: Dictate battlefield flow.

[ DATA SAMPLE ]
— Example LEG Module Card Below —
— Decoding layout + stats… LOADING… —

  1. Title
  2. Armor Points
  3. Concept Art Background
  4. Part Allocation and Classification
  5. Faction Designation
  6. Frame Part 3D Render
  7. Power Usage
  8. Rarity Index
  9. Weight
  10. Movement
  11. Unique Enhancement
  12. Description Of Unique Enhancement
  13. Flavor Text
  14. Branding
  15. Part Set Number
  16. Planet Manufactured
  17. First Edition Badge

Dynamic Weather Events 

[ SYSTEM LOG // ENVIRONMENTAL VARIABLE DATABASE ]
>> Accessing WEATHER Event Protocols…

[ FUNCTIONAL OVERVIEW ]
Dynamic Weather = Environmental Instability Factor.
> FUNCTION: Battlefield Modifier | Player Challenge | Tactical Disruption
> ROLE: Introduces unpredictable planetary phenomena.

[ CORE EVENTS ]
– MARTIAN Sandstorms → Reduces visibility + targeting accuracy.
– TITAN Icy Winds → Slows movement + limits mobility.
– Other anomalies → May enhance or restrict specific FRAME abilities.

[ DURATION + IMPACT ]
> EFFECT LENGTH: Fixed turn cycles.
> STRATEGY SHIFT: Battlefield conditions evolve mid-combat.
> DIRECTIVE: Adapt or suffer operational losses.

[ STRATEGIC DIRECTIVE ]
Weather Events = Non-Player Hostile Variable.
> Test pilot adaptability.
> Force tactical improvisation.
> Exploit elements for advantage.

[ DATA SAMPLE ]
— Example WEATHER Event Card Below —
— Decoding layout + impact… LOADING… —

  1. Title
  2. Concept Art Background
  3. Type of Effect
  4. Explanation of Effect
  5. Flavor Text
  6. First Edition Badge
  7. Branding
  8. Planet Affected